Thenasil
Champion Overall Rating: 3
Key Areas
Arena Def: | 6 |
Arena Atk: | 6 |
Clan Boss: | 7 |
Doom Tower Waves: | 6.8 |
Dungeons
Spider: | 7 |
Fire Knight: | 5 |
Dragon: | 6 |
Ice Golem: | 6 |
Faction Wars
Doom Tower
Magma Dragon: | 5 |
Frost Spider: | 6 |
Nether Spider: | 5 |
Scarab King: | 6 |
Eternal Dragon: | 6 |
Celestial Griffin: | 6 |
Dreadhorn: | 6 |
Dark Fae: | 2 |
Champion Type
Supp
4/10
Book
Value
A2
Book
Priority
Thenasil
Thenasil is a Force affinity epic from the High Elves faction. Thenasil is a mid-tier support champion with defensive utility made to enable your team to last longer into fights. You will need good accuracy, speed, and defense in his build to make sure his A3 activates and to ensure he rotates through his A2 and a3 abilities as fast as possible.
Thenasil is strongest when helping a team survive through waves in Faction War using his A3 to remove layers of buffs from enemies.
Spring Lullaby [ATK]
Attacks 1 enemy. Has a 15% chance of placing a Sleep places for 1 turn.
Level 2: Buff/Debuff Chance +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +10%
Level 6: Buff/Debuff Chance +10%
Damage Rating
Multiplier: 5.2*ATKOverall Grading*: Average
Oak-Skinned - 4 Turn Cooldown
Places a 60% Increase DEF buff on all allies for 2 turns. Heals all allies by 25% of this champion’s MAX HP.
Level 2: Heal +5%
Level 3: Heal +5%
Level 4: Heal +10%
Level 5: Cooldown -1
Wither [ATK] - 6 Turn Cooldown
Attacks all enemies. Decreases the duration of all enemy buffs by 1 turn.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Rating
Multiplier: 4*ATKOverall Grading*: Average
(Aura)
Increases Ally RESIST in Dungeons by 70
*Grading is calculated using Realistic Battle Scenarios - Read More Here
PVE Masteries
PVP Masteries
Recommended PVE Stats
DEF%, HP%, SPD, ACC
Recommended PVE Artifact Sets
Lifesteal, Speed, Accuracy, Perception, Defence
Recommended PVP Stats
DEF%, HP%, SPD, ACC, RESIST
Recommended PVP Artifact Sets
Speed, Accuracy, Perception, Defence, Resist