Marksman
Champion Overall Rating: 2.5
Key Areas
Arena Def: | 4 |
Arena Atk: | 4 |
Clan Boss: | 8 |
Doom Tower Waves: | 4 |
Dungeons
Spider: | 2 |
Fire Knight: | 6 |
Dragon: | 8 |
Ice Golem: | 4 |
Faction Wars
Doom Tower
Magma Dragon: | 2 |
Frost Spider: | 2 |
Nether Spider: | 2 |
Scarab King: | 2 |
Eternal Dragon: | 4 |
Celestial Griffin: | 4 |
Dreadhorn: | 2 |
Dark Fae: | 2 |
Champion Type
ATK
5/10
Book
Value
A2
Book
Priority
Marksman
Marksman is a Spirit affinity epic from the High Elves faction. He is not particularly good in any area. His A1 makes speed tuning a Clan boss team with him impossible, and is wrong affinity for dragon twenty. Over all any resources wasted on this sub par epic in High Elves faction is a waste, as there are plenty whom are better for the faction war side as well.
Venom Arrow [ATK]
Attacks 1 enemy. Places a 5% Poison debuff for 2 turns if the attack is critical. Has a 15% chance of granting an Extra Turn.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +5%
Damage Rating
Multiplier: 3.1*ATKOverall Grading*: Strong
Impressive Shot [ATK] - 4 Turn Cooldown
Attacks 1 enemy. Fills the Turn Meter of all allies by 20%. Has an extra 15% chance of inflicting a critical hit.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Rating
Multiplier: 5.7*ATKOverall Grading*: Strong
Thorns [ATK] - 5 Turn Cooldown
Attacks 4 times at random. Each hit has a 25% chance to ignore DEF.
Level 2: Damage +15%
Level 3: Damage +15%
Level 4: Buff/Debuff Chance +10%
Level 5: Cooldown -1
Damage Rating
Multiplier: 1.3*ATKOverall Grading*: Weak
(Aura)
Increases Ally DEF in Arena batles by 32%
*Grading is calculated using Realistic Battle Scenarios - Read More Here
PVE Masteries
PVP Masteries
Recommended PVE Stats
ACC, SPD, HP%, C.RATE
Recommended PVE Artifact Sets
Lifesteal, Speed, Accuracy, Perception
Recommended PVP Stats
N/A
Recommended PVP Artifact Sets
N/A