Sepulcher Sentinel
Champion Overall Rating: 4
Clan Boss GODDESS
Key Areas
Arena Def: | 7 |
Arena Atk: | 6 |
Clan Boss: | 10 |
Doom Tower Waves: | 6 |
Dungeons
Spider: | 10 |
Fire Knight: | 4 |
Dragon: | 8 |
Ice Golem: | 7 |
Faction Wars
Doom Tower
Magma Dragon: | 8 |
Frost Spider: | 8 |
Nether Spider: | 4 |
Scarab King: | 8 |
Eternal Dragon: | 10 |
Celestial Griffin: | 8 |
Dreadhorn: | 3 |
Dark Fae: | 4 |
Champion Type
DEF
10/10
Book
Value
A1, A2, A3
Book
Priority
Sepulcher Sentinel
Sepulcher is a Force affinity Knight Revenant epic. She is one of the strongest epics for the Clan Boss rivalling a lot of top tier legendaries in team compositions mainly due to her amazing A1 ability that keeps decrease attack on the Clan Boss for the majority of the fight and due to her ability to block debuffs and help your team avoid the stun phase. The ideal way to run a Sepulcher is to have her go 4 times for every time the clan boss goes 3 times known as a 4:3 speed tune. This means she will always enable your team to have an increase Defence buff and Block Debuff ability at the right time!
Sepulcher also has great utility for Spider as a tank and as someone who can block the poisons landing on your team and in Ice Golem as a general team protector.
Sepulcher has a unique passive ability that if booked enables a 50% chance that one of your team will ignore all incoming damage. This can be a clutch team save in a lot of content!
Lastly due to Sepulchers great kit she is effective against bosses in Faction Wars blocking harmful debuffs.
Sword of Withering [DEF]
Attacks 1 enemy. Has a 40% chance of placing a 50% Decrease ATK debuff for 2 turns.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Damage +10%
Level 7: Buff/Debuff Chance +10%
Damage Rating
Multiplier: 3.3*DEFOverall Grading*: Strong
Sepulcher Shield - 5 Turn Cooldown
Places a 60% Increase DEF buff and a Block Debuffs buff on all allies for 2 turns.
Level 2: Cooldown -1
Untouched By Death (Passive) - 1 Turn Cooldown
Has a 25% chance of completely blocking incoming damage when an ally is attacked. Occurs once per turn.
Level 2: Buff/Debuff Chance +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +10%
Damage Rating
Multiplier: 0Overall Grading*: Weak
(Aura)
Increases Ally DEF in all battles by 25%
*Grading is calculated using Realistic Battle Scenarios - Read More Here
PVE Masteries
PVP Masteries
Recommended PVE Stats
SPD, ACC, DEF%
Recommended PVE Artifact Sets
Lifesteal, Speed, Accuracy, Perception
Recommended PVP Stats
SPD, DEF%, C.RATE, C.DMG, HP%
Recommended PVP Artifact Sets
Savage, Cruel, Speed, Accuracy