Septimus
Champion Overall Rating: 4.5
Spider & Agreth GOD
Key Areas
Arena Def: | 8 |
Arena Atk: | 8 |
Clan Boss: | 10 |
Doom Tower Waves: | 8 |
Dungeons
Spider: | 10 |
Fire Knight: | 9 |
Dragon: | 8 |
Ice Golem: | 9 |
Faction Wars
Doom Tower
Magma Dragon: | 8 |
Frost Spider: | 9 |
Nether Spider: | 10 |
Scarab King: | 8 |
Eternal Dragon: | 8 |
Celestial Griffin: | 8 |
Dreadhorn: | 8 |
Dark Fae: | 8 |
Champion Type
ATK
3/10
Book
Value
A1, A2
Book
Priority
Septimus
Septimus is a Spirit affinity legendary from the Banner Lords. There is no other champion in the game that hits Bosses as hard as Septimus. Septimus has an A2 ability which scales from the enemy MAX HP and it is the hardest nuke in Raid: Shadow Legends.
Septimus holds world record runs in Spider, Ice Golem and now Doom Tower and continues to be one of the most fun legendaries in the game.
Septimus can be great in any content, he really shines in Clan Boss with his extend debuff passive and in any end game team where you want to deal some high damage! You only need accuracy in his build if you are relying on his passive to extend debuffs.
Septimus masteries change a lot depending on your use of him! If Clan Boss you want Warmaster and accuracy so offence and support. Outside of Clan Boss my selected is for high burst damage hits but you may prefer Flawless execution over Helmsmasher for consistent damage.
Behead [ATK]
Attacks 1 enemy. Grants an Extra Turn and resets the cooldown on this champion’s Holy Sword Skill if the target is killed.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +10%
Damage Rating
Multiplier: 3.6*ATKOverall Grading*: Godlike
Holy Sword [ATK][Enemy MAX HP] - 4 Turn Cooldown
Attacks 1 enemy. Will ignore Shield and Block Damage buffs. Damage increases according to enemy MAX HP.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +10%
Damage Rating
Multiplier: 2.5*ATK+0.1*TRG_HPOverall Grading*: Godlike
Giant Killer (Passive)
Each attack has a 30% chance of increasing the duration of all debuffs on the target by 1 turn. Damage inflicted by each attack increases by 30% if the enemy’s current HP is over 50%.
Damage Rating
Multiplier: DMG_MUL*0.3Overall Grading*: Weak
(Aura)
Increases ally ATK in all battles by 23%
*Grading is calculated using Realistic Battle Scenarios - Read More Here
PVE Masteries
PVP Masteries
Recommended PVE Stats
SPD, HP%, C.RATE, C.DMG, ATK%
Recommended PVE Artifact Sets
Lifesteal, Speed, Savage, Cruel
Recommended PVP Stats
SPD, C.RATE, C.DMG, ATK%
Recommended PVP Artifact Sets
Speed, Savage, Cruel, Fatal