Maneater
Champion Overall Rating: 4.5
Clan Boss GOD
Key Areas
Arena Def: | 8 |
Arena Atk: | 8 |
Clan Boss: | 10 |
Doom Tower Waves: | 8 |
Dungeons
Spider: | 10 |
Fire Knight: | 7 |
Dragon: | 9 |
Ice Golem: | 8 |
Faction Wars
Doom Tower
Magma Dragon: | 7 |
Frost Spider: | 8 |
Nether Spider: | 4 |
Scarab King: | 7 |
Eternal Dragon: | 6 |
Celestial Griffin: | 8 |
Dreadhorn: | 2 |
Dark Fae: | 6 |
Champion Type
HP
10/10
Book
Value
A3
Book
Priority
Maneater
Maneater is a Void epic from the Ogryn Tribes and potentially the most sought after champion in the entire game!
Maneater has an A3 which makes your entire team Unkillable for 2 turns whilst also blocking all debuffs. This ability once booked can enable teams to be built which do not let the Clan Boss hit you at all! Your team will run for a full 50 turns before Unkillable no longer prevents the Clan Boss from hitting you any longer. There are a lot of Unkillable teams built specifically around using 1 Maneater partnered with 1 Pain Keeper or with 2 Maneaters working together. These combinations are the easiest way to beat the Nightmare and Ultra Nightmare Clan Boss encounters.
Maneater is also a great champion for Spider, Dragon and Ice Golem although will not use his A2 ability on auto as his AI favours his A1 ability.
On Faction Wars Maneater is also one of the best in the Ogryn Tribes to keep your team alive, block the debuffs from bosses and reduce the turn meter of the final boss on stage 21.
Maneater is a truly amazing champion!
Pummel [ATK]
Attacks 1 enemy. Places a 50% Decrease ATK debuff on all enemies if this attack is critical.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Damage Rating
Multiplier: 5.5*ATKOverall Grading*: Strong
Syphon [ATK] - 4 Turn Cooldown
Attacks 1 enemy. Fully depletes the target’s Turn Meter. Fills this champion’s Turn Meter equal to the amount the target loses.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Level 6: Cooldown -1
Damage Rating
Multiplier: 8.2*ATKOverall Grading*: Average
Ancient Blood - 7 Turn Cooldown
This champion receives damage, then places an Unkillable buff and a Block Debuffs buff on all allies for 2 turns. Damage received is equal to 5% MAX HP for each alive ally.
Level 2: Cooldown -1
Level 3: Cooldown -1
(Aura)
Increases Ally HP in Dungeons by 33%
*Grading is calculated using Realistic Battle Scenarios - Read More Here
PVE Masteries
PVP Masteries
Recommended PVE Stats
ATK%, C.RATE, SPD, ACC
Recommended PVE Artifact Sets
Speed, Accuracy, Perception
Recommended PVP Stats
ACC, SPD, HP%, C.RATE, C.DMG, ATK%
Recommended PVP Artifact Sets
Speed, Lifesteal, Immortal, Cruel, Immunity