Archmage Hellmut
Champion Overall Rating: 4.5
Key Areas
Arena Def: | 9 |
Arena Atk: | 9 |
Clan Boss: | 7 |
Doom Tower Waves: | 9 |
Dungeons
Spider: | 9 |
Fire Knight: | 8 |
Dragon: | 8 |
Ice Golem: | 9 |
Faction Wars
Doom Tower
Magma Dragon: | 6 |
Frost Spider: | 8 |
Nether Spider: | 7 |
Scarab King: | 4 |
Eternal Dragon: | 7 |
Celestial Griffin: | 7 |
Dreadhorn: | 7 |
Dark Fae: | 8 |
Champion Type
Supp
9/10
Book
Value
A2, A3
Book
Priority
Archmage Hellmut
Archmage Hellmut is the first Epic Champion that can be summoned from Fragments earned completing Secret Rooms in the Normal Difficulty of Doom Tower. His kit includes a unique passive that makes him immune to turn meter decreasing effects particularly useful against Lyssandra and Valkyrie in arena.
Hellmut can fit into any team and bring considerable value. His a3 provides increase speed and increase critical rate, both incredibly useful buffs along with an increase critical damage buff. As a 3 buff champion he can fill the role of feeding buffs for Seer or just to help keep your team moving and dealing damage. His A2 brings control, either by providing a 50% (75% when booked) chance to stun or to drop the turn meter by 20% if the stun is not placed. He does require critical hits to land his control so you should ensure he is built with a minimum of 70% crit rate (if you plan to use his a3 first).
His kit can be utilised in Arena as a go second buffer or as a control champ with his a2 (remember the first hit does not stun or decrease turn meter so target the lowest Turn Meter target) or it can be used in your dungeon teams to help with Seer damage or just to provide some additional buff/damage support. Certainly one of the best epics in the game!
Arcane Dynamo [ATK]
Attacks 1 enemy. Fills this champion’s Turn Meter by 10%. Fills the Turn Meter by 20% if the attack is critical.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +10%
Damage Rating
Multiplier: 4.8*ATKOverall Grading*: Strong
Timeslip [ATK] - 4 Turn Cooldown
Attacks 1 enemy. Also attacks all other enemies if the first attack is critical. Each hit has a 50% chance of placing a Stun debuff for 1 turn. After attacking, decreases the Turn Meters of each enemy without a Stun debuff by 20%.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Damage +10%
Level 7: Buff/Debuff Chance +15%
Level 8: Cooldown -1
Damage Rating
Multiplier: 6*ATK (Single Target) 3.5 * ATK (AoE)Overall Grading*: Strong
Psychic Guidance - 5 Turn Cooldown
Places a 30% Increase SPD buff, a 30% Increase C.Rate buff and a 30% Increase C.DMG buff on all allies for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Chrono Isolation (Passive)
Immune to Turn Meter decreasing effects.
(Aura)
Increases Ally SPD in Arena battles by 17%.
*Grading is calculated using Realistic Battle Scenarios - Read More Here
PVE Masteries
PVP Masteries
Recommended PVE Stats
ACC, SPD, C.RATE, HP%
Recommended PVE Artifact Sets
Accuracy, Speed, Lifesteal, Perception
Recommended PVP Stats
ACC, SPD, C.RATE, C.DAM
Recommended PVP Artifact Sets
Accuracy, Speed, Perception, Immortal