Dark Kael
Champion Overall Rating: 5
Clan Boss & Dragon
Key Areas
Arena Def: | 9 |
Arena Atk: | 9 |
Clan Boss: | 10 |
Doom Tower Waves: | 10 |
Dungeons
Spider: | 9 |
Fire Knight: | 9 |
Dragon: | 10 |
Ice Golem: | 10 |
Faction Wars
Doom Tower
Magma Dragon: | 8 |
Frost Spider: | 9 |
Nether Spider: | 6 |
Scarab King: | 6 |
Eternal Dragon: | 8 |
Celestial Griffin: | 8 |
Dreadhorn: | 6 |
Dark Fae: | 8 |
Champion Type
ATK
10/10
Book
Value
A1, A2, A3
Book
Priority
Dark Kael
For a long time, Dark Athel and Dark Elhain have wondered what happened to their brother Dark Kael. Turns out he was hiding in the Doom Tower! Dark Kael finally joins his fellow Dark starters as part of a Fragment Collector and is only obtainable from completing Doom Tower Secret Rooms and will not be available from Shards.
Dark Kael is clearly designed as a Clan Boss champion however he will likely have uses in a large amount of content due to his passive. Firstly his A1 has the ability to explode 2 poisons or 1 poison and 1 HP Burn on a single target. As a triple hit ability, this makes him Giant Slayer mastery viable. He also has the ability to increase debuff duration on the target by 1 turn on his A2 alongside placing Decrease Attack. This certainly won’t displace Vizier Ovelis however it’s a luxury addition to his Kit. Finally, he can place Poison Sensitivity and 3 Poisons on his A3.
His passive takes him into new territory as he is able to reduce the critical rate of all enemies under 2 or more Poison Debuffs by 15%. All PvE content generally has 15% critical rate on enemy heroes and bosses unless they buff themselves. Specifically in Clan Boss – this means he will never critical hit your champions which is normally the cause of early failures in most non-unkillable comps.
He is extremely good for boss content bringing a lot of poisons and good defensive options.
Weaver of Woes
Attacks 1 enemy 3 times. Each hit has a 25% chance to instantly activate 2 [Poison] debuffs or 1 [Poison] debuff and 1 [HP Burn] debuff.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +10%
Damage Rating
Multiplier: 1.35*ATKOverall Grading*: Strong
Binding Darkness - 4 Turn Cooldown
Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns. Each critical hit also has a 75% chance of increasing the duration of all the debuffs on the target by 1 turn.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Rating
Multiplier: 4*ATKOverall Grading*: Strong
Reality Acid - 4 Turn Cooldown
Has a 75% chance of placing three 5% [Poison] debuffs and a 25% [Poison Sensitivity] debuff for 2 turns.
Level 2: Buff/Debuff Chance +10%
Level 3: Buff/Debuff Chance +15%
Level 4: Cooldown -1
Delerium [P]
Decreases the C. RATE of enemies under 2 or more [Poison] debuffs by 15%. If there are multiple Champions on the team with this Skill, only one will activate.
*Grading is calculated using Realistic Battle Scenarios - Read More Here
PVE Masteries
PVP Masteries
Recommended PVE Stats
Recommended PVE Artifact Sets
Recommended PVP Stats
Recommended PVP Artifact Sets