Ba Satha
Champion Overall Rating: 5
Arena God
Key Areas
Arena Def: | 10 |
Arena Atk: | 10 |
Clan Boss: | 9 |
Doom Tower Waves: | 10 |
Dungeons
Spider: | 10 |
Fire Knight: | 8 |
Dragon: | 9 |
Ice Golem: | 10 |
Faction Wars
Doom Tower
Magma Dragon: | 8 |
Frost Spider: | 9 |
Nether Spider: | 5 |
Scarab King: | 5 |
Eternal Dragon: | 9 |
Celestial Griffin: | 8 |
Dreadhorn: | 6 |
Dark Fae: | 10 |
Champion Type
HP
10/10
Book
Value
A1, A2, A3, A4
Book
Priority
Ba Satha
Ba Satha charges into Teleria as the latest Lizardmen champion. Ba Satha can only be earned from Doom Tower Secret Rooms in Hard Difficulty.
Ba Satha is game-changing! His passive will cause many people to rethink arena meta’s whilst also allowing you to deal with pesky revives in wave content. A 1 turn cooldown that guarantees to place a Stun on any revived target that cannot be blocked or resisted is incredibly powerful and a first in Raid. In addition, Ba Satha will help keep your team alive with a strong aura, an AoE Strengthen with Continuous Heals and he joins the few champions that are able to place Stun debuff, one of the most powerful and preferred control debuff, on AoE with 100% chance. It’s just overkill that he also decreases enemy Turn Meters.
On paper, he looks incredibly strong and certainly one of the most desirable legendaries to come out of doom tower.
Death Roll
Attacks 1 enemy. Has a 40% chance of placing a 50% [Decrease ATK] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +10%
Damage Rating
Multiplier: 0.24*HPOverall Grading*: Average
God Beast's Boon
Places a 25% [Strengthen] buff and a 15% [Continuous Heal] buff on all allies for 2 turns. Also places a [Shield] buff for 2 turns equal to 25% of this Champion’s HP on allies under [Fear], [True Fear], [Freeze], [Provoke], [Sleep], or [Stun] debuffs.
Level 2: Shield +10%
Level 3: Shield +10%
Level 4: Cooldown -1
Staggering Heft
Attacks all enemies. Has a 75% chance of placing a [Stun] debuff for 1 turn and decreasing each enemy’s Turn Meter by 30%.
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Rating
Multiplier: 0.27*HPOverall Grading*: Weak
Soulkeeper [P]
Whenever an enemy is revived, has a 75% chance of placing a [Stun] debuff on them for 1 turn. This effect cannot be resisted or blocked.
Level 2: Buff/Debuff Chance +10%
Level 3: Buff/Debuff Chance +15%
Aura
Increase HP in All Battles by 31%
*Grading is calculated using Realistic Battle Scenarios - Read More Here
PVE Masteries
PVP Masteries
Recommended PVE Stats
Recommended PVE Artifact Sets
Recommended PVP Stats
Recommended PVP Artifact Sets