Archi & Ro

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Archi & Ro

Champion Tier: B

Champion Details

Faction: Clans
Race: Half-Pig
Role 1: Fighter
Role 2: Ranger
Role 3:

Key Information

Leader:
Base Speed: 139
Farm:

Archi & Ro

Currently the Half-Pigs are not all released into the game. Once this happens we will update! Look for updates soon!

Shoot & Beat

Level 1 – Deal 90% Physical Damage to an enemy.

Level 2 – Deal 110% Physical Damage to an enemy. Oink: inflict Bleeding for 1 turn. No Oink: guaranteeing a critical hit.

Level 3 – Deal 130% Physical Damage to an enemy. Oink: inflict Bleeding for 2 turn. No Oink: guaranteeing a critical hit.

Level 4 – Deal 155% Physical Damage to an enemy. Oink: inflict Bleeding for 2 turn. No Oink: guaranteeing a critical hit.

Level 5 – Deal 190% Physical Damage to an enemy. Oink: inflict Bleeding for 2 turn. No Oink: guaranteeing a critical hit.

Level 6 – Deal 225% Physical Damage to an enemy. Oink: inflict Bleeding for 2 turn. No Oink: guaranteeing a critical hit.

Level 7 – Deal 270% Physical Damage to an enemy. Oink: inflict Bleeding for 2 turn. No Oink: guaranteeing a critical hit.

Triple Shot

Level 1 – Fire 3 shots at the enemies. Each shot deals 105% Physical Damage. Oink: a 50% chance to inflict Bleeding for 1 turn. No Oink: recover 3% turn meter for every hit.

Level 2 – Fire 3 shots at the enemies. Each shot deals 125% Physical Damage. Oink: a 50% chance to inflict Bleeding for 1 turn. No Oink: recover 3% turn meter for every hit.

Level 3 – Fire 3 shots at the enemies. Each shot deals 150% Physical Damage. Oink: a 50% chance to inflict Bleeding for 2 turns. No Oink: recover 5% turn meter for every hit.

Level 4 – Fire 3 shots at the enemies. Each shot deals 180% Physical Damage. Oink: a 50% chance to inflict Bleeding for 2 turns. No Oink: recover 5% turn meter for every hit.

Level 5 – Fire 3 shots at the enemies. Each shot deals 215% Physical Damage. Oink: a 75% chance to inflict Bleeding for 2 turns. No Oink: recover 7% turn meter for every hit.

Level 6 – Fire 3 shots at the enemies. Each shot deals 260% Physical Damage. Oink: inflict Bleeding for 2 turns. No Oink: recover 10% turn meter for every hit.

Level 7 – Fire 3 shots at the enemies. Each shot deals 310% Physical Damage. Oink: inflict Bleeding for 3 turns. No Oink: recover 15% turn meter for every hit.

Go Piggy!

Level 1 – Gain Damage Increase for 1 turn.

Level 2 – Gain Damage Increase for 1 turn. Recover 10%of their turn meter.

Level 3 – Gain Damage Increase and Crit Damage Increase for 1 turn. Recover 10% of their turn meter.

Level 4 – Gain Damage Increase and Crit Damage Increase for 2 turns. Recover 15% of their turn meter.

Level 5 – Gain Damage Increase, Crit Damage Increase and Accuracy Increase for 2 turns. Recover 20% of their turn meter.

Level 6 – Gain Damage Increase, Crit Damage Increase and Accuracy Increase for 2 turns. Recover 20% turn meter and additional 10% for each stack of Bleeding on enemies.

Level 7 – Gain Damage Increase, Crit Damage Increase, Accuracy Increase and Haste for 2 turns. Recover 30% turn meter and additional 10% for each stack of Bleeding on enemies.

Sharpshooink (Passive)

Level 1 – Oink: Archi & Ro gain 5% Potency Increase. No Oink Archie & Ro gain 2 Speed. At the end of their turn: if they landed a critical hit during that turn, gain Oink, otherwise – lose it.

Level 2 – Oink: Archi & Ro gain 10% Potency Increase. No Oink Archie & Ro gain 5 Speed. At the end of their turn: if they landed a critical hit during that turn, gain Oink, otherwise – lose it.

Level 3 – Oink: Archi & Ro gain 15% Potency Increase. No Oink Archie & Ro gain 8 Speed. At the end of their turn: if they landed a critical hit during that turn, gain Oink, otherwise – lose it.

Level 4 – Oink: Archi & Ro gain 20% Potency Increase. No Oink Archie & Ro gain 11 Speed. At the end of their turn: if they landed a critical hit during that turn, gain Oink, otherwise – lose it.

Level 5 – Oink: Archi & Ro gain 25% Potency Increase. No Oink Archie & Ro gain 15 Speed. At the end of their turn: if they landed a critical hit during that turn, gain Oink, otherwise – lose it.

Level 6 – Oink: Archi & Ro gain 30% Potency Increase. No Oink Archie & Ro gain 20 Speed. At the end of their turn: if they landed a critical hit during that turn, gain Oink, otherwise – lose it.

Level 7 – Oink: Archi & Ro gain 40% Potency Increase. No Oink Archie & Ro gain 25 Speed. At the end of their turn: if they landed a critical hit during that turn, gain Oink, otherwise – lose it.

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Runes

Rune Priority

North East: Speed
North West: Potency
South: Crit Chance

Set Priorities:

Damage x4 Potency / Crit Chance x2 Speed x4 Potency / Crit Chance x2 Potency x4/ Crit Chance x2

Substat Priorities:

Speed Damage Potency Crit Chance Survivability

Artifacts

Artifact Priority

Prefered Stat First: Damage
Prefered Stat Second: Crit Chance
Prefered Stat Third: Potency
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Video Guide

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