Archi & Ro
Champion Tier: B
Champion Details
Faction: | Clans |
Race: | Half-Pig |
Role 1: | Fighter |
Role 2: | Ranger |
Role 3: |
Key Information
Leader: | |
Base Speed: | 139 |
Farm: |
Archi & Ro
Shoot & Beat
Level 1 – Deal 90% Physical Damage to an enemy.
Level 2 – Deal 110% Physical Damage to an enemy. Oink: inflict Bleeding for 1 turn. No Oink: guaranteeing a critical hit.
Level 3 – Deal 130% Physical Damage to an enemy. Oink: inflict Bleeding for 2 turn. No Oink: guaranteeing a critical hit.
Level 4 – Deal 155% Physical Damage to an enemy. Oink: inflict Bleeding for 2 turn. No Oink: guaranteeing a critical hit.
Level 5 – Deal 190% Physical Damage to an enemy. Oink: inflict Bleeding for 2 turn. No Oink: guaranteeing a critical hit.
Level 6 – Deal 225% Physical Damage to an enemy. Oink: inflict Bleeding for 2 turn. No Oink: guaranteeing a critical hit.
Level 7 – Deal 270% Physical Damage to an enemy. Oink: inflict Bleeding for 2 turn. No Oink: guaranteeing a critical hit.
Triple Shot
Level 1 – Fire 3 shots at the enemies. Each shot deals 105% Physical Damage. Oink: a 50% chance to inflict Bleeding for 1 turn. No Oink: recover 3% turn meter for every hit.
Level 2 – Fire 3 shots at the enemies. Each shot deals 125% Physical Damage. Oink: a 50% chance to inflict Bleeding for 1 turn. No Oink: recover 3% turn meter for every hit.
Level 3 – Fire 3 shots at the enemies. Each shot deals 150% Physical Damage. Oink: a 50% chance to inflict Bleeding for 2 turns. No Oink: recover 5% turn meter for every hit.
Level 4 – Fire 3 shots at the enemies. Each shot deals 180% Physical Damage. Oink: a 50% chance to inflict Bleeding for 2 turns. No Oink: recover 5% turn meter for every hit.
Level 5 – Fire 3 shots at the enemies. Each shot deals 215% Physical Damage. Oink: a 75% chance to inflict Bleeding for 2 turns. No Oink: recover 7% turn meter for every hit.
Level 6 – Fire 3 shots at the enemies. Each shot deals 260% Physical Damage. Oink: inflict Bleeding for 2 turns. No Oink: recover 10% turn meter for every hit.
Level 7 – Fire 3 shots at the enemies. Each shot deals 310% Physical Damage. Oink: inflict Bleeding for 3 turns. No Oink: recover 15% turn meter for every hit.
Go Piggy!
Level 1 – Gain Damage Increase for 1 turn.
Level 2 – Gain Damage Increase for 1 turn. Recover 10%of their turn meter.
Level 3 – Gain Damage Increase and Crit Damage Increase for 1 turn. Recover 10% of their turn meter.
Level 4 – Gain Damage Increase and Crit Damage Increase for 2 turns. Recover 15% of their turn meter.
Level 5 – Gain Damage Increase, Crit Damage Increase and Accuracy Increase for 2 turns. Recover 20% of their turn meter.
Level 6 – Gain Damage Increase, Crit Damage Increase and Accuracy Increase for 2 turns. Recover 20% turn meter and additional 10% for each stack of Bleeding on enemies.
Level 7 – Gain Damage Increase, Crit Damage Increase, Accuracy Increase and Haste for 2 turns. Recover 30% turn meter and additional 10% for each stack of Bleeding on enemies.
Sharpshooink (Passive)
Level 1 – Oink: Archi & Ro gain 5% Potency Increase. No Oink Archie & Ro gain 2 Speed. At the end of their turn: if they landed a critical hit during that turn, gain Oink, otherwise – lose it.
Level 2 – Oink: Archi & Ro gain 10% Potency Increase. No Oink Archie & Ro gain 5 Speed. At the end of their turn: if they landed a critical hit during that turn, gain Oink, otherwise – lose it.
Level 3 – Oink: Archi & Ro gain 15% Potency Increase. No Oink Archie & Ro gain 8 Speed. At the end of their turn: if they landed a critical hit during that turn, gain Oink, otherwise – lose it.
Level 4 – Oink: Archi & Ro gain 20% Potency Increase. No Oink Archie & Ro gain 11 Speed. At the end of their turn: if they landed a critical hit during that turn, gain Oink, otherwise – lose it.
Level 5 – Oink: Archi & Ro gain 25% Potency Increase. No Oink Archie & Ro gain 15 Speed. At the end of their turn: if they landed a critical hit during that turn, gain Oink, otherwise – lose it.
Level 6 – Oink: Archi & Ro gain 30% Potency Increase. No Oink Archie & Ro gain 20 Speed. At the end of their turn: if they landed a critical hit during that turn, gain Oink, otherwise – lose it.
Level 7 – Oink: Archi & Ro gain 40% Potency Increase. No Oink Archie & Ro gain 25 Speed. At the end of their turn: if they landed a critical hit during that turn, gain Oink, otherwise – lose it.
Runes
Rune Priority
North East: | Speed |
North West: | Potency |
South: | Crit Chance |
Set Priorities:
Damage x4 Potency / Crit Chance x2 Speed x4 Potency / Crit Chance x2 Potency x4/ Crit Chance x2Substat Priorities:
Speed Damage Potency Crit Chance SurvivabilityArtifacts
Artifact Priority
Prefered Stat First: | Damage |
Prefered Stat Second: | Crit Chance |
Prefered Stat Third: | Potency |