Wizz & Ard

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Wizz & Ard

Champion Tier: B

Champion Details

Faction: Clans
Race: Half-Pig
Role 1: Fighter
Role 2: Mage
Role 3:

Key Information

Leader: Yes
Base Speed:
Farm: Event

Wizz & Ard

Currently the Half-Pigs are not all released into the game. Once this happens we will update! Look for updates soon!

Magic Acorn

Level 1 – Deal 100% Magic Damage and inflict Acorn for 1 turn. Acorn increases damage taken from next attack by 30%. When damaging an enemy with Acorn halfpigs or halfpig minions gain Halfpiggish for 3 turns. Halfpiggish increases damage by 10%.

Level 2 – Deal 125% Magic Damage and inflict Acorn for 2 turns. Acorn increases damage taken from next attack by 30%. When damaging an enemy with Acorn halfpigs or halfpig minions gain Halfpiggish for 3 turns. Halfpiggish increases damage by 10%.

Level 3 – Deal 150% Magic Damage and inflict Acorn for 2 turns. Oink: a 25% chance to remove 1 buff from the enemy. No Oink: a 25% chance to inflict Buff Immunity on the enemy for 1 turn. Acorn increases damage taken from next attack by 30%. When damaging an enemy with Acorn halfpigs or halfpig minions gain Halfpiggish for 3 turns. Halfpiggish increases damage dealt by 10%.

Level 4 – Deal 180% Magic Damage and inflict Acorn for 2 turns. Oink: a 50% chance to remove 1 buff from the enemy. No Oink: a 50% chance to inflict Buff Immunity on the enemy for 1 turn. Acorn increases damage taken from next attack by 30%. When damaging an enemy with Acorn halfpigs or halfpig minions gain Halfpiggish for 3 turns. Halfpiggish increases damage dealt by 10%.

Level 5 – Deal 215% Magic Damage and inflict Acorn for 2 turns. Oink: a 75% chance to remove 1 buff from the enemy. No Oink: a 75% chance to inflict Buff Immunity on the enemy for 1 turn. Acorn increases damage taken from next attack by 30%. When damaging an enemy with Acorn halfpigs or halfpig minions gain Halfpiggish for 3 turns. Halfpiggish increases damage by 10%.

Level 6 – Deal 260% Magic Damage and inflict Acorn for 2 turns. Oink: remove 1 buff from enemy. No Oink: Immune the enemy with Buff Immunity for 1 turn. Acorn increases damage taken from next attack by 30%. When damaging an enemy with Acorn halfpigs or halfpig minions gain Halfpiggish for 3 turns. Halfpiggish increases damage by 10%.

Casting before Swine

Level 1 – Deal 40% Magic Damage to all enemies 3 times and inflict 3 Acorns to random opponents for 1 turn. Oink: when dealing damage, reduce the enemys turn meter by 5%. No Oink: 15% of this abilitys damage is dealt through a shield.

Level 2 – Deal 50% Magic Damage to all enemies 3 times and inflict 3 Acorns on random opponents for 2 turns. Oink: when dealing damage, reduce the enemys turn meter by 5%. No Oink: 15% of this abilitys damage is dealt through a shield.

Level 3 – Deal 60% Magic Damage to all enemies 3 times and inflict 3 Acorns to random opponents for 2 turns. Oink: when dealing damage, reduce the enemys turn meter by 10%. No Oink: 30% of this abilitys damage is dealt through a shield.

Level 4 – Deal 70% Magic Damage to all enemies 3 times and inflict 3 Acorns to random opponents for 2 turns. Oink: when dealing damage, reduce the enemys turn meter by 10%. No Oink: 30% of this abilitys damage is dealt through a shield.

Level 5 – Deal 80% Magic Damage to all enemies 3 times and inflict 3 Acorns to random opponents for 2 turns. Oink: when dealing damage, reduce the enemys turn meter by 10%. No Oink: 30% of this abilitys damage is dealt through a shield.

Level 6 – Deal 100% Magic Damage to all enemies 3 times and inflict 3 Acorns on random opponents for 2 turns. Oink: when dealing damage, reduce the enemys turn meter by 15%. No Oink: half of this abilitys damage is dealt through the shield.

Full Piggish

Level 1 – Apply Damage Increase to the target ally for 2 turns.

Level 2 – Apply Damage Increase to the target ally for 2 turns. Allied halfpigs or halfpig minion additionally gain Halfpiggish for 3 turn.

Level 3 – Apply Damage Increase to the target ally for 2 turns. Recover 30% of his turn meter. Allied halfpigs or halfpig minion additionally gain Halfpiggish for 3 turn.

Level 4 – Apply Damage Increase to the target ally for 2 turns. Recover 50% of his turn meter. Allied halfpigs or halfpig minion additionally gain Halfpiggish for 3 turn.

Level 5 – Apply Damage Increase and Debuff Immunity to the target ally for 2 turns. Recover 70% of his turn meter. Allied halfpigs or halfpig minion additionally gain 2 Halfpiggish stacks for 3 turns.

Level 6 – Apply Damage Increase, Debuff Immunity and Haste to the target ally for 2 turns. Recover 90% of his turn meter. Allied halfpigs or halfpig minion additionally gain 2 Halfpiggish stacks for 3 turns.

Pig Magic (Passive)

Level 1 – Wizz & Ard gains 5% Potency increase. On ability use: If Wizz & Ard gain Halfpiggish, they gain Oink, otherwise they lose it.

Level 2 – Wizz & Ard gains 10% Potency increase. On ability use: If Wizz & Ard gain Halfpiggish, they gain Oink, otherwise they lose it.

Level 3 – Wizz & Ard gains 15% Potency increase. On ability use: If Wizz & Ard gain Halfpiggish, they gain Oink, otherwise they lose it.

Level 4 – Wizz & Ard gains 20% Potency increase. On ability use: If Wizz & Ard gain Halfpiggish, they gain Oink, otherwise they lose it.

Level 5 – Wizz & Ard gains 25% Potency increase. On ability use: If Wizz & Ard gain Halfpiggish, they gain Oink, otherwise they lose it.

Level 6 – Wizz & Ard gain 25% Potency increase and an additional 5% Potency for each Halfpiggish stack on allies. On ability use: If Wizz & Ard gain Halfpiggish, they gain Oink, otherwise they lose it.

Level 7 – Wizz & Ard gain 35% Potency increase and an additional 5% Potency for each Halfpiggish stack on allies. On ability use: If Wizz & Ard gain Halfpiggish, they gain Oink, otherwise they lose it.

Oak Feast (Leadership)

Level 1 – At the end of their turn, allied halfpigs gain Halfpiggish for 2 turns.

Level 2 – At the end of their turn, allied halfpigs gain Halfpiggish for 2 turns. When dealing damage to an enemy with Acorn allied halfpigs or halfpig minions restore their shield by 10% of damage dealt.

Level 3 – At the end of their turn, allied halfpigs gain Halfpiggish for 2 turns. When dealing damage to an enemy with Acorn allied halfpigs or halfpig minions restore their shield by 15% of damage dealt.

Level 4 – At the end of their turn, allied halfpigs gain Halfpiggish for 3 turns. When dealing damage to an enemy with Acorn allied halfpigs or halfpig minions restore their shield by 20% of damage dealt.

Level 5 – At the end of their turn, allied halfpigs gain Halfpiggish for 3 turns. When dealing damage to an enemy with Acorn allied halfpigs or halfpig minions restore their shield by 20% of damage dealt. With a 25% chance their attack will not remove Acorn from the target.

Level 6 – At the end of their turn, allied halfpigs gain Halfpiggish for 3 turns. When dealing damage to an enemy with Acorn allied halfpigs or halfpig minions restore their shield by 25% of damage dealt. With a 50% chance their attack will not remove Acorn from the target.

Level 7 – At the end of their turn, allied halfpigs gain Halfpiggish for 3 turns. When dealing damage to an enemy with Acorn allied halfpigs or halfpig minions restore their shield by 30% of damage dealt. With a 75% chance, their attack will not remove Acorn from the target.

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Runes

Rune Priority

North East: Health
North West: Damage
South: Damage

Set Priorities:

Substat Priorities:

Artifacts

Artifact Priority

Prefered Stat First: Health
Prefered Stat Second: Health
Prefered Stat Third: Health
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Video Guide

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