Cent & Turion

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Cent & Turion

Champion Tier: B

Champion Details

Faction: Clans
Race: Half-Pig
Role 1: Defender
Role 2:
Role 3:

Key Information

Leader:
Base Speed: 104
Farm: Campaign

Cent & Turion

Currently the Half-Pigs are not all released into the game. Once this happens we will update! Look for updates soon!

Veni, Vidi, Vici

Level 1 – Deal 90% Physical Damage to an enemy.

Level 2 – Deal 105% Physical Damage to an enemy. Oink: 1 random allied halfpigs has a 25% to assist. No Oink: a 50% chance to inflict an Armor Decrease for 1 turn.

Level 3 – Deal 125% Physical Damage to an enemy. Oink: 1 random allied halfpigs has a 25% to assist. No Oink: a 50% chance to inflict an Armor Decrease for 1 turn.

Level 4 – Deal 150% Physical Damage. Oink: 1 random allied halfpigs has a 50% to assist. No Oink: a 50% chance to inflict an Armor Decrease for 2 turns.

Level 5 – Deal 180% Physical Damage to an enemy. Oink: 1 random allied halfpigs has a 75% to assist. No Oink: a 75% chance to inflict an Armor Decrease for 2 turns.

Level 6 – Deal 220% Physical Damage to an enemy. Oink: Calls 1 random allied halfpigs to assist. No Oink: inflict an Armor Decrease for 2 turns.

Level 7 – Deal 260% Physical damage and inflict Tenacity Decrease for 2 turns. Oink: 1 random allied halfpigs is called to assist. No Oink: inflict Armor Decrease for 2 turns.

Headaxe

Level 1 – Deal 100% Physical Damage to an enemy. Oink: Cent & Turion gain Slow for 1 turn. No Oink: remove 1 debuff from themselves.

Level 2 – Deal 120% Physical Damage to an enemy. Oink: Daze the enemy for 1 turn, Cent & Turion gain Slow for 1 turn. No Oink: remove 1 debuff from themselves.

Level 3 – Deal 145% Physical Damage to an enemy. Oink: Stun the enemy for 1 turn, Cent & Turion gain Slow for 1 turn. No Oink: remove 1 debuff from themselves and inflict it upon the target for the same number of turns.

Level 4 – Deal 175% Physical Damage to an enemy. Oink: Stun the enemy for 1 turn, Cent & Turion gain Slow for 1 turn. No Oink: remove 1 debuff from themselves and inflict it upon the target for the same number of turns.

Level 5 – Deal 210% Physical Damage to an enemy. Oink: Stun the enemy for 1 turn, Cent & Turion gain Slow for 1 turn. No Oink: remove 1 debuff from themselves and inflict it upon the target for the same number of turns.

Level 6 – Deal 210% Physical Damage to an enemy. Oink: Stun the enemy for 1 turn, Cent & Turion gain Slow for 1 turn. No Oink: remove 1 debuff from themselves and inflict it upon the target for the same number of turns.

Level 7 – Deal 300% Physical Damage to an enemy. Oink: inflict Stun and Healing Block for 1 turn. Cent & Turion gain Slow for 1 ход. No Oink: remove 2 buffs from themselves and inflict it upon the target for the same number of turns.

Swine Array

Level 1 – Gain Taunt and Slow for 1 turn.

Level 2 – Gain Taunt for 2 tursn and Slow for 1 turn.

Level 3 – Gain Taunt for 2 turns and Slow for 1 turn. Recover Shield equal to 5% of their maximum Health.

Level 4 – Remove 1 debuff from themselves. Gain Taunt for 2 turns and Slow for 1 turn. Restore Shield equal to 15% of their maximum Health.

Level 5 – Remove 1 debuff from themselves. Gain Taunt for 2 turns and Slow for 1 turn. Recover Shield equal to 15% of their maximum Health. If Bar & Rel are on the battlefield, both gain Crit Chance Increase for 2 turns.

Level 6 – Remove 2 debuffs from themselves. Gain Taunt and Armor Increase for 2 turns and Slow for 1 turn. Recover Shield equal to 25% of of their maximum Health. If Bar & Rel are on the battlefield, both gain Crit Chance Increase for 2 turns.

Level 7 – Remove 2 debuffs from themselves. Gain Taunt, Armor Increase and Regeneration for 2 turns and Slow for 1 turn. Recover Shield equal to 35% of of their maximum Health. If Bar & Rel are on the battlefield, both gain Crit Chance Increase for 2 turns.

Triumffle (Passive)

Level 1 – Oink: gain 5% Armor increase. No Oink gain 2 Speed increase. When a debuff is applied to Cent & Turon: if there is Taunt on Cent & Turion, they gain Oink, otherwise – lose it.

Level 2 – Oink: gain 10% Armor increase. No Oink gain 5 Speed increase. If Bar & Rel are on the battlefield, they receive the same buff. When a debuff is applied to Cent & Turon: if there is Taunt on Cent & Turion, they gain Oink, otherwise – lose it.

Level 3 – Oink: gain 15% Armor increase. No Oink gain 8 Speed increase. If Bar & Rel are on the battlefield, they gain the same buff. When a debuff is applied to Cent & Turon: if there is Taunt on Cent & Turion, they gain Oink, otherwise – lose it.

Level 4 – Oink: gain 20% Armor increase. No Oink gain 11 Speed increase. If Bar & Rel are on the battlefield, they receive the same buff. When a debuff is applied to Cent & Turon: if there is Taunt on Cent & Turion, they gain Oink, otherwise – lose it.

Level 5 – Oink: gain 25% Armor increase. No Oink gain 15 Speed increase. If Bar & Rel are on the battlefield, they receive the same buff. When a debuff is applied to Cent & Turon: if there is Taunt on Cent & Turion, they gain Oink, otherwise – lose it.

Level 6 – Oink: gain 30% Armor increase. No Oink gain 20 Speed increase. If Bar & Rel are on the battlefield, they receive the same buff. When a debuff is applied to Cent & Turon: if there is Taunt on Cent & Turion, they gain Oink, otherwise – lose it.

Level 7 – Oink: gain 40% Armor increase. No Oink gain 25 Speed increase. If Bar & Rel are on the battlefield, they receive the same buff. When a debuff is applied to Cent & Turon: if there is Taunt on Cent & Turion, they gain Oink, otherwise – lose it.

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Runes

Rune Priority

North East: Speed
North West: Potency
South: Health

Set Priorities:

Potency x6 Potency x4 Health / Armor / Tenacity x2

Substat Priorities:

Potency Health Shield Tenacity Speed

Artifacts

Artifact Priority

Prefered Stat First: Potency
Prefered Stat Second: Health
Prefered Stat Third: Tenacity
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Video Guide

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