Ambu & Lance
Champion Tier: B
Champion Details
Faction: | Clans |
Race: | Half-Pig |
Role 1: | Healer |
Role 2: | |
Role 3: |
Key Information
Leader: | |
Base Speed: | 134 |
Farm: |
Ambu & Lance
Dirty Trick
Level 1 – Deal 85% Magical Damage to an enemy.
Level 2 – Deal 100% Magical Damage to an enemy. A 20% chance to inflict Armor Decrease for 2 turns.
Level 3 – Deal 120% Magical Damage to an enemy. A 40% chance to inflict Armor Decrease for 2 turns.
Level 4 – Deal 145% Magical Damage to an enemy. A 60% chance to inflict Armor Decrease for 2 turns.
Level 5 – Deal 175% Magical Damage to an enemy. A 80% chance to inflict Armor Decrease for 2 turns.
Level 6 – Deal 210% Magical Damage to an enemy and inflict Armor Decrease for 2 turns.
Healing Slops
Level 1 – Heal all allies by 150% of Ambu & Lances Magical Damage. Redistribute Regeneration stacks from Ambu & Lance among allies, starting with allies with lowest Health.
Level 2 – Heal all allies by 175% of Ambu & Lances Magical Damage. Redistribute Regeneration stacks from Ambu & Lance among allies, starting with allies with lowest Health. Oink: recover 10% turn meter to all halfpigs allies. No Oink: apply Regeneration to all allies for 2 turns.
Level 3 – Heal all allies by 210% of Ambu & Lances Magical Damage. Redistribute Regeneration stacks from Ambu & Lance among allies, starting with allies with lowest Health. Oink: recover 10% turn meter to all allied halfpigs and apply Haste to allies with 2 Regeneration stacks for 1 turn. No Oink: apply Regeneration to all allies for 2 turns.
Level 4 – Heal all allies by 250% of Ambu & Lances Magical Damage. Redistribute Regeneration stacks from Ambu & Lance among allies, starting with allies with lowest Health. Oink: recover 10% turn meter to all allied halfpigs and apply Haste to allies with 2 Regeneration stacks for 1 turn. No Oink: apply Regeneration to all allies for 2 turns.
Level 5 – Heal all allies by 300% of Ambu & Lances Magical Damage. Redistribute Regeneration stacks from Ambu & Lance among allies, starting with allies with lowest Health. Oink: recover 20% turn meter to all allied halfpigs and apply Haste to allies with 2 Regeneration stacks for 1 turn. No Oink: apply Regeneration to all allies for 2 turns.
Level 6 – Heal all allies by 360% of Ambu & Lances Magical Damage. Redistribute Regeneration stacks from Ambu & Lance among allies, starting with allies with lowest Health. Oink: recover 20% turn meter to all allied halfpigs and apply Haste to allies with 2 Regeneration stacks for 2 turns. No Oink: apply Regeneration to all allies for 2 turns.
Emergency Seconds
Level 1 – Apply Armor Increase to all allies for 1 turn.
Level 2 – Apply Armor Increase to all allies for 1 turn. Oink: remove all Regeneration stacks from the allies. Apply Shield equal to 10% of the allys maximum Health for every stack removed. No Oink: Ambu & Lance restore 25% of their turn meter.
Level 3 – Apply Armor Increase and Tenacity Increase to all allies for 1 turn. Oink: remove all Regeneration stacks from the allies. Apply Shield equal to 10% of the allys maximum Health for every stack removed. No Oink: Ambu & Lance restore 35% of their turn meter.
Level 4 – Apply Armor Increase for 2 turns and Tenacity Increase to all allies for 1 turn. Oink: remove all Regeneration stacks from the allies. Apply Shield equal to 10% of the allys maximum Health for every stack removed. No Oink: Ambu & Lance restore 45% of their turn meter.
Level 5 – Apply Armor Increase and Tenacity Increase to all allies for 2 turns. Oink: remove all Regeneration stacks from the allies. Apply Shield equal to 10% of the allys maximum Health for every stack removed. No Oink: Ambu & Lance restore 60% of their turn meter.
Level 6 – Apply Armor Increase and Tenacity Increase to all allies for 2 turns. Oink: remove all Regeneration stacks from the allies. Apply Shield equal to 15% of the allys maximum Health for every stack removed. No Oink: Ambu & Lance restore 75% of their turn meter.
Rich Soup (Passive)
Level 1 – Ambu & Lance gain 2% Damage Increase for every Regeneration on them. At the end of the turn Ambu & Lance gain 1 Regeneration stack for 2 turns. At the start of the turn: if the allies have 4 or more stacks of Regeneration on them, Ambu & Lance gain Oink, otherwise – lose it.
Level 2 – Ambu & Lance gain 3% Damage Increase for every Regeneration on them. At the end of the turn Ambu & Lance gain 1 Regeneration stack for 2 turns. At the start of the turn: if the allies have 4 or more stacks of Regeneration on them, Ambu & Lance gain Oink, otherwise – lose it.
Level 3 – Ambu & Lance gain 4% Damage Increase for every Regeneration on them. At the end of the turn Ambu & Lance gain 1 Regeneration stack for 2 turns and additional 1 stack if Keb & Bab are in the party. At the start of the turn: if the allies have 4 or more stacks of Regeneration on them, Ambu & Lance gain Oink, otherwise – lose it.
Level 4 – Ambu & Lance gain 6% Damage Increase for every Regeneration on them. At the end of the turn Ambu & Lance gain 1 Regeneration stack for 2 turns and additional 1 stack if Keb & Bab are in the party. At the start of the turn: if the allies have 4 or more stacks of Regeneration on them, Ambu & Lance gain Oink, otherwise – lose it.
Level 5 – Ambu & Lance gain 8% Damage Increase for every Regeneration on them. At the end of the turn Ambu & Lance gain 1 Regeneration stack for 2 turns and additional 1 stack if Keb & Bab are in the party. At the start of the turn: if the allies have 4 or more stacks of Regeneration on them, Ambu & Lance gain Oink, otherwise – lose it.
Level 6 – Ambu & Lance gain 10% Damage Increase for every Regeneration on them. At the end of the turn Ambu & Lance gain 2 Regeneration stacks for 2 turns and additional 1 stack if Keb & Bab are in the party. At the start of the turn: if the allies have 4 or more stacks of Regeneration on them, Ambu & Lance gain Oink, otherwise – lose it.
Level 7 – Ambu & Lance gain 13% Damage Increase for every Regeneration on them. At the end of the turn Ambu & Lance gain 2 Regeneration stacks for 3 turns and additional 1 stack if Keb & Bab are in the party. At the start of the turn: if the allies have 4 or more stacks of Regeneration on them, Ambu & Lance gain Oink, otherwise – lose it.
Runes
Rune Priority
North East: | Speed |
North West: | Tenacity |
South: | Damage |
Set Priorities:
Speed x4 Health / Potency / Armor / Tenacity x2 Damage x4 Potency x2Substat Priorities:
Speed Damage Potency SurvivabilityArtifacts
Artifact Priority
Prefered Stat First: | Damage |
Prefered Stat Second: | Tenacity |
Prefered Stat Third: | Health |