Bar & Rel
Champion Tier: B
Champion Details
Faction: | Clans |
Race: | Half-Pig |
Role 1: | Fighter |
Role 2: | Warrior |
Role 3: |
Key Information
Leader: | |
Base Speed: | 142 |
Farm: |
Bar & Rel
Shovelhead
Level 1 – Deal 85% Physical Damage to an enemy.
Level 2 – Deal 100% Physical Damage to an enemy. Oink: a 15% chance to Daze the enemy for 2 turns. No Oink: recover 3% of their turn meter.
Level 3 – Deal 120% Physical Damage to an enemy. Oink: a 30% chance to Daze the enemy for 2 turns. No Oink: recover 6% of their turn meter.
Level 4 – Deal 150% Physical Damage to an enemy. Oink: a 45% chance to Daze the enemy for 2 turns. No Oink: recover 9% of their turn meter.
Level 5 – Deal 180% Physical Damage to an enemy. Oink: a 60% chance to Daze an enemy for 2 turns. No Oink: recover 12% of their turn meter.
Level 6 – Deal 220% Physical Damage to an enemy. Oink: a 75% chance to Daze an enemy for 2 turns. No Oink: recover 15% of their turn meter.
Level 7 – Deal 265% Physical Damage to an enemy. Oink: Daze the enemy for 2 turns. No Oink: recover 20% of their turn meter.
Hognado
Level 1 – Deal 90% Physical Damage to all enemies. Oink: a 25% chance to inflict Slow for 2 turns. No Oink: a 25% chance to inflict Bleeding for 2 turns.
Level 2 – Deal 110% Physical Damage to all enemies. Oink: a 25% chance to inflict Slow for 2 turns. No Oink: a 25% chance to inflict Bleeding for 2 turns.
Level 3 – Deal 130% Physical Damage to all enemies. Oink: a 30% chance to inflict Slow for 2 turns. No Oink: a 30% chance to inflict Bleeding for 2 turns.
Level 4 – Deal 160% Physical Damage to all enemies. Oink: a 40% chance to inflict Slow for 2 turns. No Oink: a 40% chance to inflict Bleeding for 2 turns.
Level 5 – Deal 190% Physical Damage to all enemies. Oink: a 40% chance to inflict Slow for 2 turns. No Oink: a 40% chance to inflict Bleeding for 2 turns.
Level 6 – Deal 230% Physical Damage to all enemies. Oink: a 50% chance to inflict Slow for 2 turns. No Oink: a 50% chance to inflict Bleeding for 2 turns.
Level 7 – Deal 275% Physical Damage to all enemies. Oink: a 75% chance to inflict Slow for 2 turns. No Oink: a 75% chance to inflict Bleeding for 2 turns.
Oinkouraging
Level 1 – Gain a Damage Increase and apply it to 1 ally for 2 turns.
Level 2 – Gain a Damage Increase and apply it to 2 allies for 2 turns.
Level 3 – Gain a Damage Increase and apply it to 3 allies for 2 turns. Apply an extra Potency Increase to halfpigs and halfpig minions for 1 turn.
Level 4 – Gain a Damage Increase and apply it to 4 allies for 2 turns. Apply an extra Potency Increase to halfpigs and halfpig minions for 1 turn.
Level 5 – Gain a Damage Increase and apply it to 4 allies for 2 turns. Apply an extra Potency Increase to halfpigs and halfpig minions for 1 turn. If Cent & Turion are on the battlefield, recover 15% turn meter to them and themselves.
Level 6 – Apply Damage Increase to all allies for 2 turns. Apply an extra Potency Increase to halfpigs and halfpig minions for 2 turns. If Cent & Turion are on the battlefield, recover 25% turn meter to them and themselves.
Level 7 – Apply Damage Increase to all allies for 2 turns. Apply an extra Potency Increase and Crit Damage Increase to halfpigs and halfpig minions for 2 turns. If Cent & Turion are on the battlefield, recover 35% turn meter to them and themselves.
Full Metal Barrel (Passive)
Level 1 – No Oink: Bar & Rel have a 50% chance to reduce damage taken from enemy attack by 30% and receive Oink. Lose Oink at the end of the turn.
Level 2 – No Oink: Bar & Rel have a 50% chance to reduce damage taken from enemy attack by 40% and receive Oink. Lose Oink at the end of the turn.
Level 3 – No Oink: Bar & Rel have a 50% chance to reduce damage taken from enemy attack by 50% and receive Oink. Lose Oink at the end of the turn.
Level 4 – No Oink: Bar & Rel have a 50% chance to reduce damage taken from enemy attack by 60% and receive Oink. Lose Oink at the end of the turn.
Level 5 – No Oink: Bar & Rel have a 50% chance to reduce damage taken from enemy attack by 60% and receive Oink. Lose Oink at the end of the turn. If Cent & Turion are on the battlefield, both receive Haste for 2 turns at the start of the battle.
Level 6 – No Oink: Bar & Rel have a 50% chance to reduce damage taken from enemy attack by 75% and receive Oink. Lose Oink at the end of the turn. If Cent & Turion are on the battlefield, both receive Haste for 2 turns at the start of the battle.
Level 7 – No Oink: Bar & Rel have a 50% chance to reduce damage taken from enemy attack by 90% and receive Oink. Lose Oink at the end of the turn. If Cent & Turion are on the battlefield, both receive Haste and Tenacity Increase for 2 turns at the start of the battle.
Runes
Rune Priority
North East: | Speed |
North West: | Potency |
South: | Crit Chance |
Set Priorities:
Damage x4 Potency / Crit Chance x2 Speed x4 Potency / Crit Chance x2 Potency x6 Potency x4 Crit Chance x2Substat Priorities:
Damage Speed Potency Crit Chance SurvivabilityArtifacts
Artifact Priority
Prefered Stat First: | Health |
Prefered Stat Second: | Health |
Prefered Stat Third: | Health |