Bar & Rel

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Bar & Rel

Champion Tier: B

Champion Details

Faction: Clans
Race: Half-Pig
Role 1: Fighter
Role 2: Warrior
Role 3:

Key Information

Leader:
Base Speed: 142
Farm:

Bar & Rel

Currently the Half-Pigs are not all released into the game. Once this happens we will update! Look for updates soon!

Shovelhead

Level 1 – Deal 85% Physical Damage to an enemy.

Level 2 – Deal 100% Physical Damage to an enemy. Oink: a 15% chance to Daze the enemy for 2 turns. No Oink: recover 3% of their turn meter.

Level 3 – Deal 120% Physical Damage to an enemy. Oink: a 30% chance to Daze the enemy for 2 turns. No Oink: recover 6% of their turn meter.

Level 4 – Deal 150% Physical Damage to an enemy. Oink: a 45% chance to Daze the enemy for 2 turns. No Oink: recover 9% of their turn meter.

Level 5 – Deal 180% Physical Damage to an enemy. Oink: a 60% chance to Daze an enemy for 2 turns. No Oink: recover 12% of their turn meter.

Level 6 – Deal 220% Physical Damage to an enemy. Oink: a 75% chance to Daze an enemy for 2 turns. No Oink: recover 15% of their turn meter.

Level 7 – Deal 265% Physical Damage to an enemy. Oink: Daze the enemy for 2 turns. No Oink: recover 20% of their turn meter.

Hognado

Level 1 – Deal 90% Physical Damage to all enemies. Oink: a 25% chance to inflict Slow for 2 turns. No Oink: a 25% chance to inflict Bleeding for 2 turns.

Level 2 – Deal 110% Physical Damage to all enemies. Oink: a 25% chance to inflict Slow for 2 turns. No Oink: a 25% chance to inflict Bleeding for 2 turns.

Level 3 – Deal 130% Physical Damage to all enemies. Oink: a 30% chance to inflict Slow for 2 turns. No Oink: a 30% chance to inflict Bleeding for 2 turns.

Level 4 – Deal 160% Physical Damage to all enemies. Oink: a 40% chance to inflict Slow for 2 turns. No Oink: a 40% chance to inflict Bleeding for 2 turns.

Level 5 – Deal 190% Physical Damage to all enemies. Oink: a 40% chance to inflict Slow for 2 turns. No Oink: a 40% chance to inflict Bleeding for 2 turns.

Level 6 – Deal 230% Physical Damage to all enemies. Oink: a 50% chance to inflict Slow for 2 turns. No Oink: a 50% chance to inflict Bleeding for 2 turns.

Level 7 – Deal 275% Physical Damage to all enemies. Oink: a 75% chance to inflict Slow for 2 turns. No Oink: a 75% chance to inflict Bleeding for 2 turns.

Oinkouraging

Level 1 – Gain a Damage Increase and apply it to 1 ally for 2 turns.

Level 2 – Gain a Damage Increase and apply it to 2 allies for 2 turns.

Level 3 – Gain a Damage Increase and apply it to 3 allies for 2 turns. Apply an extra Potency Increase to halfpigs and halfpig minions for 1 turn.

Level 4 – Gain a Damage Increase and apply it to 4 allies for 2 turns. Apply an extra Potency Increase to halfpigs and halfpig minions for 1 turn.

Level 5 – Gain a Damage Increase and apply it to 4 allies for 2 turns. Apply an extra Potency Increase to halfpigs and halfpig minions for 1 turn. If Cent & Turion are on the battlefield, recover 15% turn meter to them and themselves.

Level 6 – Apply Damage Increase to all allies for 2 turns. Apply an extra Potency Increase to halfpigs and halfpig minions for 2 turns. If Cent & Turion are on the battlefield, recover 25% turn meter to them and themselves.

Level 7 – Apply Damage Increase to all allies for 2 turns. Apply an extra Potency Increase and Crit Damage Increase to halfpigs and halfpig minions for 2 turns. If Cent & Turion are on the battlefield, recover 35% turn meter to them and themselves.

Full Metal Barrel (Passive)

Level 1 – No Oink: Bar & Rel have a 50% chance to reduce damage taken from enemy attack by 30% and receive Oink. Lose Oink at the end of the turn.

Level 2 – No Oink: Bar & Rel have a 50% chance to reduce damage taken from enemy attack by 40% and receive Oink. Lose Oink at the end of the turn.

Level 3 – No Oink: Bar & Rel have a 50% chance to reduce damage taken from enemy attack by 50% and receive Oink. Lose Oink at the end of the turn.

Level 4 – No Oink: Bar & Rel have a 50% chance to reduce damage taken from enemy attack by 60% and receive Oink. Lose Oink at the end of the turn.

Level 5 – No Oink: Bar & Rel have a 50% chance to reduce damage taken from enemy attack by 60% and receive Oink. Lose Oink at the end of the turn. If Cent & Turion are on the battlefield, both receive Haste for 2 turns at the start of the battle.

Level 6 – No Oink: Bar & Rel have a 50% chance to reduce damage taken from enemy attack by 75% and receive Oink. Lose Oink at the end of the turn. If Cent & Turion are on the battlefield, both receive Haste for 2 turns at the start of the battle.

Level 7 – No Oink: Bar & Rel have a 50% chance to reduce damage taken from enemy attack by 90% and receive Oink. Lose Oink at the end of the turn. If Cent & Turion are on the battlefield, both receive Haste and Tenacity Increase for 2 turns at the start of the battle.

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Runes

Rune Priority

North East: Speed
North West: Potency
South: Crit Chance

Set Priorities:

Damage x4 Potency / Crit Chance x2 Speed x4 Potency / Crit Chance x2 Potency x6 Potency x4 Crit Chance x2

Substat Priorities:

Damage Speed Potency Crit Chance Survivability

Artifacts

Artifact Priority

Prefered Stat First: Health
Prefered Stat Second: Health
Prefered Stat Third: Health
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Video Guide

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