Arno
Champion Tier: A
Champion Details
Faction: | Clans |
Race: | Goblin |
Role 1: | Defender |
Role 2: | |
Role 3: |
Key Information
Leader: | |
Base Speed: | 103 |
Farm: | Battlegrounds, Shop |
Arno
Piercing Shot
Level 1 – Deals 100% of Physical Damage to an enemy. If the target is above 50% of Health, half the damage penetrates the Shield.
Level 2 – Deals 120% of Physical Damage to an enemy. If the target is above 50% of Health, half the damage penetrates the Shield.
Level 3 – Deals 150% of Physical Damage to an enemy. If the target is above 50% of Health, half the damage penetrates the Shield.
Level 4 – Deals 180% of Physical Damage to an enemy. If the target is above 50% of Health, half the damage penetrates the Shield. When dealing damage with this ability, Arno has a 20% chance to gain Accuracy Increase and apply it to all allied goblin rangers for 1 turn.
Level 5 – Deals 220% of Physical Damage to an enemy. If the target is above 50% of Health, half the damage penetrates the Shield. When dealing damage with this ability, Arno has a 40% chance to gain Accuracy Increase and apply it to all allied goblin rangers for 1 turn.
Level 6 – Deals 260% of Physical Damage to an enemy.If the target is above 50% of Health, half the damage penetrates the Shield. While dealing damage with this ability, Arno has a 60% chance to gain Accuracy Increase and apply it to all allied goblin rangers for 1 turn.
Salvo of Destruction
Level 1 – Launches 4 rockets at the enemies, each dealing 65% of Physical Damage.
Level 2 – Launches 4 rockets at the enemies, each dealing 75% of Physical Damage.
Level 3 – Launches 4 rockets at the enemies, each dealing 90% of Physical Damage. Every subsequent hit on the same target has a 50% chance to inflict a Healing Block for 2 turns.
Level 4 – Launches 4 rockets at the enemies, each dealing 110% of Physical Damage. Every subsequent hit on the same target has a 60% chance to inflict a Healing Block for 2 turns.
Level 5 – Launches 4 rockets at the enemies, each dealing 135% of Physical Damage. Every subsequent hit on the same target has a 70% chance to inflict a Healing Block for 2 turns.
Level 6 – Launches 4 rockets at the enemies, each dealing 160% of Physical Damage. Every subsequent hit on the same target has a 80% chance to inflict a Healing Block for 2 turns.
Try if you Dare!
Level 1 – Gains Taunt for 2 turns.
Level 2 – Gains Taunt for 2 turns. Recovers 1% of Health for each living goblin in the party.
Level 3 – Gains Taunt for 2 turns. Recovers 2% Health for each living goblin in the party.
Level 4 – Gains Taunt for 2 turns. Recovers 3% of Health for each living goblin in the party. Inflicts Armor Decrease upon all enemies with Healing Block for 1 turn.
Level 5 – Gains Taunt for 2 turns. Recovers 4% of Health for each living goblin in the party. Inflicts Armor Decrease upon all enemies with Healing Block for 2 turns.
Level 6 – Gains Taunt for 2 turns. Recovers 5% of Health for each living goblin in the party. Inflicts Armor Decrease upon all enemies with Healing Block for 2 turns. Restores 5% of the turn meter for each living goblin in the party to Sergeant Pigwald if he is on the battlefield.
Teamwork (Passive)
Level 1 – Sacrifices 20% of current Health if there is more than one goblin in the party at the start of the turn and applies a Shield to all allied goblins equal to 40% of sacrificed Health. Healing applied to Arno gives a Shield to all allied goblins equal to 5% of restored Health.
Level 2 – Sacrifices 20% of current Health if there is more than one goblin in the party at the start of the turn and applies a Shield to all allied goblins equal to 40% of sacrificed Health. Healing applied to Arno gives a Shield to all allied goblins equal to 10% of restored Health.
Level 3 – Sacrifices 20% of current Health if there is more than one goblin in the party at the start of the turn and applies a Shield to all allied goblins equal to 40% of sacrificed Health. Healing applied to Arno gives a Shield to all allied goblins equal to 15% of restored Health.
Level 4 – Sacrifices 20% of current Health if there is more than one goblin in the party at the start of the turn and applies a Shield to all allied goblins equal to 40% of sacrificed Health. Healing applied to Arno gives a Shield to all allied goblins equal to 20% of restored Health. Applies Haste for 1 turn at the start of battle.
Level 5 – Sacrifices 20% of current Health if there is more than one goblin in the party at the start of the turn and applies a Shield to all allied goblins equal to 40% of sacrificed Health. Healing applied to Arno gives a Shield to all allied goblins equal to 25% of restored Health. Applies Haste for 2 turns at the start of battle.
Level 6 – Sacrifices 20% of current Health if there is more than one goblin in the party at the start of the turn and applies a Shield to all allied goblins equal to 40% of sacrificed Health. Healing applied to Arno gives a Shield to all allied goblins equal to 30% of restored Health. Applies Haste to Arno and the allied goblin rangers for 2 turns at the start of battle.
Runes
Rune Priority
North East: | Speed |
North West: | Health |
South: | Health |
Set Priorities:
Health x4 Tenacity x2Substat Priorities:
SurvivabilityArtifacts
Artifact Priority
Prefered Stat First: | Health |
Prefered Stat Second: | Health |
Prefered Stat Third: | Health |